You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn. The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. A LOT of changes had been made to the game in the form of a balancing patch when the DLC dropped As of I started working on this guide again, after going back to Darkest Dungeon since CoM and completing a Bloodmoon difficulty campaign completing all objectives. Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. This guide was written before the new DLC Color of Madness was released. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out
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